Friday, March 30, 2012

Assessment

Well, browsing the internet for views or approaches to assessment in art, it seems what we've been using in class is in the forefront. What came up immediately were Beatie articles and our class textbook. I'm not certain what else to put here, I didn't find anything that seemed useful that we hadn't already covered in class.

I will say that I like the idea of using reflexive video as a form of assessment for student, where they would reflect and write feedback on their performance/success based on what they see in video. This would be impractical to do for each lesson, but maybe twice a year.

Friday, March 16, 2012

Game Presentations

All of the games from class today were really well thought out. I thought ours had valid categories but agree that the art history/style part could've been made part of a broader category. Danielle's group  was the only game to involved assessment, which I thought was useful.

Friday, March 9, 2012

Critiques

      Tied to discussions on assessment, from Goshen:
http://www.goshen.edu/art/ed/critique1.html
Has some templates and useful guiding strategies, similar to what we discuss with observation and interpretation in Bloom's Taxonomy. The language used though is curiously "feeling" heavy, working off of empathy which is where I think our program turns away from depending on for the basis of critique.

Below is another students video on critique


Thursday, March 1, 2012

Personal Research

               My project last semester dealing with personal narrative was only so successful, but I think having that prior experience will help me for this project. I have more of an idea of what I want to work with, teacher interaction with students and the idea of the "teacher voice". I'm not sure where this footage is going to come from though. I'm thinking of combining what I have from Disabilities Studies with some clips from fieldwork? And tomorrow I'm going to capture myself doing a reflexive monologue.

Friday, February 24, 2012

Aesthetics?

It may be simply because of the long history that has been conditioned into part of my conception of art, but I feel that aesthetics are relevant. If beauty, even going against it, is part of the conversation at all traditional aesthetics still have a role. They cannot be taken out, and I am for progressing the model, but wary or curious of where the new relevance stems from. Which in turn may be due to the uncertainty that comes with paradigm shifts. The conversation in class was very stimulating though, and I think important to us as artist and art educators. Aesthetics is a term thrown around without definition. We have the task of putting words to the visual.

Friday, February 17, 2012

Post Mod

              The readings from Barret were nice reviews, but I think more appropriate for introducing high school students to post modern ideas and analyses. At this level of education and this far into the program, I felt almost insulted reading something so simplified. I admit, I scanned, because nothing new caught my eye. I don't know how many times I've seen the same things reiterated now throughout my coursework. Of course, it's probably a good thing everything remains so connected and that I feel this comfortable with the information, but I didn't feel stimulated. 

            And that guy, Bloom. Him and his taxonomy, that thing is everywhere. I'm aware of few other approaches, and they seem very similar. Is Bloom's just the more concise/modern one?

I found a presentation for the taxonomy that may be useful:
 http://prezi.com/5i9erqvyfbue/teaching-taxonomies/

And here, Anderson and Krathwohl have an updated version (2000)
 http://www4.uwsp.edu/education/lwilson/curric/newtaxonomy.htm





Saturday, February 11, 2012

Gaming

         Reading about morally and thematically conscious gaming was interesting, and I recognized a number of the games that were being mentioned as examples. I talked about this element of gaming later on with my boyfriend, and he felt that this kind of consideration in games, video and otherwise, was always an added richness for the game. Not necessarily because it was ethically responsible, but such considerations add a sense of complete atmosphere for a game, allowing the player to be more fully immersed in a world that includes even these subtle nuances of real-life issues.

I came across this blog, related in that it seems to compile ethical benefits of gaming. The background of the author is interesting, read the brief about page.
Something I found on the blog: